Fifteen of the best quests in the history of games. Fifteen of the best quests in the history of games Types of tasks for the quest

First, we will separate the flies and cutlets. I want you to immediately understand for what type of quests the tasks are collected here.

Type of quests for which these tasks are suitable

In total, 5 types of quests can be distinguished (my selection is only for the latter):

  • Quest rooms. There, the props are built into the walls and partially laid out on pieces of furniture and on the floor. Participants move from one room to another and solve a chain of puzzles.
  • Exit quests. These presenters bring a lot of props to your home, office, loft, country house, school, entertainment center or nearest park and play an interesting thematic game with a plot. Props are complex and expensive (often made to order or purchased on special sites). . Here .
  • Banquet Quest. Everyone is sitting at the tables, the actors show fragments of the performance, the assistants carry the props. Guests are active participants in what is happening. .
  • Quest-walker. You can walk around the museum, city, park, manor, recreation center. Run. Ride a special bus, bicycle or even a jeep on a difficult route outside the city. The participants have a map, a goal, a chain of difficult tests. As artifacts - museum exhibits, monuments, signs on houses, stucco, statues, drawings on forged gates and fences, graffiti and even advertising banners. .
  • Home paper quest. This is my personal name. The point is that participants receive all tasks in the form of letters, notes, scrolls, SMS. Such a game can be invented and played by parents or teachers themselves, using the most common household items: books, balloons, kitchen utensils, boxes, chess, souvenirs, furniture, household appliances, toys, etc.

How to use these examples of tasks for a quest

These ideas are for creative people. Such people read the description of the quest task, and suddenly come up with something completely new. They don’t just change words and pictures, but make up a new puzzle that suddenly “flies” into the head. Even the book is "Steal like an artist." Look for the old, make your own arrangement, create a new one, passing through the experience of predecessors.

The cheat sheet contains examples of collective gathering and my personal "arrangements". Use, inspire, create.

I remind you that all this is suitable for those who conduct quests for their children or students. For professional presenters, there is also something useful, but you need to use real game props.

Story and mechanics

I'll try to be very short. You can't just give kids one puzzle after another. You need to come up with or borrow a ready-made plot and main characters from literature or cinema, determine the goal, think through the obstacles on the way to this goal. And to overcome these obstacles, all these tasks (game mechanics) will be needed.

Well, for example, the fairy tale "Gingerbread Man". For a happy ending, Kolobok needs to collect some clues from each character. Just like that, the Hare, the Wolf and the Bear do not give anything. It is necessary at each stage of the game to solve their tasks, get a letter, add a password word from the letters. Hearing this word, the Fox will apologize for his predatory thoughts and take Kolobok back to his grandmother and grandfather.

This is a primitive example, of course. The topic can be anything. I already have topics, "Secrets of the Egyptian Princess", .

There are also several scenarios from readers of the site with quest tasks in the apartment and in nature. In these examples, you can see how individual tasks fit into the plot.

Where to hide the next clues and tasks

In other words, I will briefly list WHAT EXACTLY WORDS we will encrypt most often. You can, of course, just tell the children that the key to the chest with gifts is hidden somewhere in the room, and they will search the whole room for you. The essence of the quest is to alternately guess the places where new passwords, scrolls, items are hidden.

These are the places:

Furniture (in the answer of the riddle there should be: a table, an armchair, a chest of drawers, a window, etc.)
sofa cushions
household appliances (microwave, refrigerator, washing machine, bread maker, oven, etc.)
"under carpet"
interior items (vases, boxes, caskets, chests, paintings, etc.)
magnets and souvenirs from different countries on which the name of the city is written
multi-volume collected works (guess the volume number and pick up a hint there)
mailbox (insanely recklessly go down to the first floor and open your mailbox with the key when it comes to the last clue about gifts)
suitcases and briefcases with combination locks

Other caches can be:

A bottle (even if it floats in the bath, than not the sea)
balloons (they need to burst, of course)
ice figures (in the New Year's quest, I froze water in rubber gloves and balls, I got a whole basin of ice blocks of various shapes. For the sake of getting clues, the children thawed it all under the tap in the sink)
a box of sand in which you need to find small items
candy wrappers
hint/prediction cookies (here is the recipe on my website)
bulk storage jars
pots with live plants
dishes on the festive table (you can attach a hint to the bottom of the plates)

Quest tasks

1. Composing a word from individual letters

  • letters can be found one at a time, as in my quest "Night at the Museum", then from them to make the final word and find gifts
  • write the letters on the disposable cups that are on the festive table
  • the word can be made up of letters written with a marker on balloons
  • bury plastic letters in the sand, children love to dig (I use a magnetic alphabet)
  • freeze letters in ice cube trays
  • write letters on fish with magnets (ready-made children's game "Fishing"), let them catch and make up a word

2. Puzzles

  • make a gift search map from pieces
  • make portraits of famous personalities from 4 fragments (we cut the faces into strips, as for drawing up an identikit)
  • on a cut picture, you can write a riddle (the answer is another place with a hint: a sofa, a vase, etc.)
  • puzzle pieces can have a lock code or a phone number that your assistants will give you a hint on
  • ordinary puzzles for 30-50 fragments can be put together by two teams for speed (struggle for an additional prize or hint)

4. Attentive account

  • in the scenario of the Night at the Museum quest, I suggested counting stacks of coins to guess the phone number
  • you can count the same objects in the picture in your room
  • steps in the house
  • windows in the opposite building
  • books on the shelf
  • divide the beans and red beans into piles and count how many more beans of one color than the other (“Princess Quest”)
  • how many soft toys are in the basket
  • add up all the numbers that write the date of birth of the birthday person (09/02/2009 \u003d 22)
  • count the number of letters in the name and surname of the birthday person, etc.

All these numbers may be needed to guess the password to the lock, for example. Or the guessed number will be written in a conspicuous place on a piece of furniture with another clue.

5. QR codes

This, of course, is not a task for the quest, but one of the ways to obtain information, but children usually like it. Through a special application in your smartphone, you can encrypt any picture or note with clues. Where to attach the printed QR code? On the inner surface of the cabinet door, under a plate, on a souvenir or a toy, put it in a book, etc.

6. Puzzles, charades, crosswords

It makes no sense to give many examples, you will select on the Internet on the topic of your quest or create your own puzzles in the image and likeness. Here is a simple example in which the word is encrypted "painting". As symbols - the edges of the "lattice" around the desired letter.

There is especially a lot of such goodness in old Soviet books and schoolchildren's calendars. For those who want to find something really interesting, I recommend going to the library. With charades and crossword puzzles, it is convenient to select an intellectual load by age. In the same topic, you can come up with quest tasks for teenagers, adults and children from 6 to 10 years old.

7. Mirror text

We compose the desired phrase, which is difficult to read without a mirror. The search for the mirror itself can also be given attention by guessing it using the previous puzzle.

To complicate the task, type the text in an unusual ornate font, otherwise the players will easily flip the letters without any mirror.

8. Anagrams

These are examples for inspiration. Just only at first glance, since even adults sometimes make up another word from the letters of one word for a long time. If the quest is a team one, mark the time and encourage the most savvy with additional points, prizes or tips. The composed word can become a password to the next puzzle.

9. What is hidden in the picture

There are a lot of such riddles for mindfulness of varying complexity on the Internet. On the left is an example of a puzzle for kids, on the right - for teenagers: "How many animals are there?"

There are also interesting collections with the general title "What is hidden in the photo."

10. We designate the name of a fairy tale (film, song) with emoticons

Quite difficult, but fun. There are not so many emoticons, so you need to call on all your imagination to help. You can not give all the pictures, the children will get tired. Encrypt this book with a fairy tale in which another clue lies. And in the picture something like this: “The Tale of the Fisherman and the Fish”, “Ruslan and Lyudmila”, “The Tale of the Dead Princess and the Seven Bogatyrs”, “The Princess and the Pea”, “The Frog Princess”, “Mumu” ​​(possibly), “ Star rain”, “Snow Maiden”, “Hare hut”, “Ivan Tsarevich and the snake”, “Porridge from an ax”, “Pot of porridge”, “Thumb boy”, “Wolf and seven kids”, “Rapunzel”, "The Cockerel and the Beanstalk".

11. Invisible ink

To be honest, I haven't written notes with milk and lemon juice for a long time. No time)). Now on sale there are pens with invisible ink and a special flashlight. I write letters and messages to children on mirrors, furniture, in ordinary letters. Sometimes even on his own son (they painted his arms and legs with tips and drawings).

Right now, I wrote the name of my site on my hand and shone it with a flashlight. No letters can be seen without a UV flashlight! By the way, you can draw one letter on each guest before starting the quest, then collect the final word.

12. Ciphers

Where without ciphers. Here are the most popular (pictures are on the Internet)

  • dancing men (thanks to Sherlock Holmes)
  • morse code
  • numeric cipher (each letter is assigned a number)
  • semaphore and flag alphabet
  • symbols
  • homemade ciphers (different pictures of mustaches, toys, food, cosmetics - all images are assigned a letter)

The semaphore alphabet can be shown (one member of the team shows the encrypted word to everyone else). Son, thanks for your help!

Long phrases are difficult for children to decipher. Maximum 3 words of 3-5 letters. This is enough to tell the location of the next clue.

13. Labyrinths

The labyrinth can be drawn. Something confusing must be unraveled along the lines or go through the "corridors" without dead ends. I sometimes distribute a printed labyrinth to each participant in the quest. Whoever is first opens the combination lock and takes out gifts, otherwise there will be heated debate)).

There are parents who are not too lazy to make a rope maze. Ropes of different colors are laid out on the floor in the apartment or stretched between the trees in the country. Everyone chooses their color and follows the line. A clue is tied to the end of one of the ropes. It is still possible between the ropes stretched at different heights between the trees to get to the goal (a gift, a key, another scroll).

14. Excavations

This is definitely a fun activity! This picture was sent by my reader (look at all of it). She collected chicken bones for a month for excavations! The skull is actually plastic. I repeated her idea, but buried a lot of small toys from kinder surprises in a basin of sand. Duplicate figurines had to be set aside, one unique one was a clue.

Instead of sand, you can rummage in semolina, rice, salt and buckwheat.

15. Puzzles with matches

More often, large fireplace matches or counting sticks are used for this purpose. There are very simple puzzles, there are those over which even adults rack their brains. Here is an example from my Haunted Bunker quest. Move one match so that the answer is still correct.

16. Button puzzles

Here, instead of buttons, there can be any figures, which is really necessary on the topic of the quest. Bugs, mummies, angry dogs. The bottom line is that you need to divide the figures with four lines so that there is one in each cell.

The task of speed, the fastest gets extra points, tips or privileges.

17. Classic puzzles

Let me remind you what it is. The rules are always the same, easy to guess. The commas before the picture show how many letters need to be removed at the beginning of the word, the commas after the picture show the letters to escape at the end of the word. The equal sign indicates which letter in the word should be replaced by another.

The words are encrypted on six pictures: lemon, capital, stork, student, gift, queen. The Internet is full of such puzzles, embed them in your quest, taking into account the plot.

18. Encrypted poem

First digit is the line number at the top.

Second digit is the ordinal number of the word on this line.

Quests are a unique game genre. You can’t run, jump, cling to walls, shoot blindly and do other things that modern gamers love in them. In the quest, you will hardly ever see the inscription "Game Over" or "Mission Failed". In fact, the quest is an interactive book, a small world with its own rules and laws. Unfortunately, now this genre, if not dead, is in a state of the deepest coma. And all because of the fact that the heads of corporations, swollen with fat and bathing in dirty console money, decided that such games have not been profitable for a long time and should be forgotten. But despite this, MadFanboy will tell you about the 15 best quests of all time.

ATTENTION! ALL OF THE GAMES LISTED BELOW HAVE AN AMAZING AMOUNT OF SOUL!


15. Machinarium


On the 15th place settled a real quest nugget of recent years. Machinarium is a short story about a small, lonely robot that is thrown into a landfill. The game takes place in the city of machines, where the entire population is robots, including cats, birds and other animals. Machinarium is a standard outrageously point-and-click adventure, but impeccable visual style, ingenious sound design and SOUL do their job.

14. Sam & Max Seasons


It was these games that proved that it is possible to transfer the classic 2D quest to 3D with almost no loss of the charm of the game of the progenitor. All the same vigorous couple of zoo-detectives and all the same delight for the heart of an experienced quester, burned by cigarette butts, under the guise of puzzles. In some places, brief bouts of boredom are possible, but the blues instantly disappear after intracranial injections by gothic emo vampires and giant robots singing hits!

13. Black Mirror

In 2003, an absolutely classic, to the marrow, quest was released, created by a Czech team of four people. This game had a great storyline, a dark atmosphere and, as such projects are supposed to, a total lack of funding. Most recently, the second part of the game was released, but we have not had time to play it yet.

12. Syberia


The story of Kate Walker, a lawyer girl who received a rather ordinary task - to sign an agreement on the sale of the once famous toy factory, was remembered by many. The game can rightfully be called one of the best quests, but, unfortunately, the second part did not achieve such success.

11. Broken Sword 1-2


Edakiy, Indiana Jones from the world of quests. Templars, killer clowns, traveling to different parts of the world and, of course, saving the world. It is worth noting that it was this game that opened the genre to dirty console gamers - this quest series is available on PS1, GBA, Wii.

10 Blade Runner


One of the most amazing games based on the movie. Non-linear (!), exciting quest with multiple endings. Moreover, the end of the game was not chosen at any particular point (hello Fahrenheit), but was based on the actions that you performed during the entire quest.

9 Leisure Suit Larry


A game about a resilient, balding 40-year-old pervert-virgin who constantly and unsuccessfully (almost) tries to seduce chicks, i.e. game about an ordinary console player. Any questions?

8. Space Quest


Perhaps one of the first quests in my memory (and games in general) of a parodic nature. You had to take on the role of Roger Wilko - a regular janitor on the Arcade spaceship, wash the floors along the way and save the galaxies, of course!

7. The Secret of Monkey Island


If any of you have ever dreamed of becoming a pirate - we advise you to play this game, maybe you will understand how much of a gemmorrhoid idea it is.

6. Day of Tentacle


Sequel to Maniac Mansion by Tim Schafer and Dave Grossman with depression tentacles, time travel, Benjamin Franklin and George Washington.

5. Myst


The quest, created naturally on the knee (the sounds of a waterfall, for example, were recorded by sticking a microphone into the toilet) has long been the best-selling game and has become the standard of the genre. Here, much more time was devoted not to combining a shovel and a hat, but to solving complex and interesting puzzles.

4. Sam & Max Hit the Road


The quest, based on the Sam & Max: Freelance Police comics, can undoubtedly be called one of the best quests of all time. The story of a couple of detectives - the melancholic dog Sam and the sociopathic rabbit Max is filled with gags, selective black humor and the most absurd dialogues in the history of the genre.

3. Neverhood


PLASTICINE! SOUL! DESIGN! And there is nothing more to say - just play this quest.

2 Grim Fandango


Do you think that when you die, all problems will end? Oh no, they're just getting started. An absolute classic of the genre.

1.Full Throttle


Best Tim Schafer game. The best quest, released in the heyday of the golden era of quests. As you know, in 2003 a sequel was announced - Full Throttle II: Hell on Wheels, and the game was an action / adventure, but it never saw the light of day. And this is great, because such games should not have sequels and other heresy of games. oh industry.

Play these games. Seriously, they are worth your time. Believe me, in our age of shaders and bumps, it's very nice to sit down and launch a game whose main character consists of 15 pixels.

Hi all! I have compiled here the best selection of quests on PC of all time. If you want to suggest a game, write in the comments the name of the game and an explanation of why you think it is the best.

Myst

Release date: 1995

Genre: Quest

Graphic quest from the first person, which became a model (and for many even a real "icon") of the genre, subsequently giving rise to many similar projects. The plot of the game, which also received four sequels, formed the basis of a number of works of art.

During the game, we move between locations by clicking on the active areas of the screen. As the game progresses, the character finds pages of two books that contain certain information. Subsequently, based on the knowledge gained, the player will have to make a certain choice. The game is distinguished by very complex puzzles, a solid plot and some non-standard solutions for the genre (for example, lack of inventory, etc.).

Broken Sword Series


Release date: 1996-2013

Genre: Quest, point-and-click

A series of adventure games in which each part has its own storyline. The first two parts have a slightly cartoonish hand-drawn graphics. Starting from the third part of the graphics in the game becomes three-dimensional with an emphasis on realism. In terms of gameplay, the game is a classic point-and-click quest in which we move between locations, find the necessary items there and solve puzzles of varying difficulty.

For fans of the genre, this series is one of the favorites, it is not surprising that in August 2010 a reissue of the first part was released, and then on December 16, 2010 - a reissue of the second. It is worth noting that the reissues have been somewhat simplified due to the fact that all active places and zones are now highlighted with special markers.

Blade Runner

Release date: 1997

Based on the movie of the same name, a third-person adventure game. The plot is based on a detective investigation with an incredibly intricate interweaving of evidence, facts and various circumstances that will subsequently lead the player to one of 16 endings! The game has many branches with various events, and the places where the player needs to make a certain choice will be marked as “Choice”.

In general, the developers managed to convey the atmosphere of the post-apocalyptic future very well, and the presence of multiple endings, as well as the possibility of such a deep influence on the development of the storyline, makes the game really interesting and original (especially considering its release date).

Nancy Drew series

Release date: 1998-2015

A series of popular quests telling about a detective girl named Nancy Drew (based on a series of books by writer Caroline Keene). The gameplay in games is traditional for the genre - in most cases we control the main character and travel around the world, interrogating witnesses and suspects, as well as collecting evidence and solving puzzles of varying complexity along the way.

It is worth noting that this series, which currently has 32 games, does not belong to the hardcore representatives of the genre and is aimed mainly at teenagers and a female audience, but it is definitely worth getting acquainted with it, especially since some parts have a really interesting and exciting plot.

Grim Fandango

Release date: 1998

Genre: Quest

Graphic quest based on Aztec myths and legends about the afterlife and tells about the adventures of Manuel Calavera in the World of the Dead. The game was an attempt to revive the quest genre, thanks to which a completely new engine was used, and some traditional components of the genre were also changed. So, for example, the game does not use the mouse, and the interaction of the character with the objects of the game world occurs when the character is in close proximity to them.

The game received a lot of positive reviews and also won many prestigious awards. On January 27, 2015, a re-release of the project was released, called Grim Fandango Remastered. The changes affected mainly the graphical component of the game, and the ability to control with the mouse was also added.

A series of games about Petka and Vasily Ivanovich

Release date: 1998-2016

A series of hand-drawn point-and-click quests telling about the adventures of Vasily Ivanovich Chapaev and his orderly Petka. Each game in the franchise has its own plot, unrelated to other parts of the series. The gameplay is traditional for the genre - we wander around the locations, collect items and try to use them in various places. In some parts there are simple mini-games.

All games about Petka and Vasily Ivanovich are filled with sparkling humor and parodies of anything and everything. Most of the characters from earlier parts return in later games in new ways, while they traditionally do not remember who they were in previous games. It is noteworthy that in 2016 the first two parts of "Petka" were re-released with completed graphics and re-voicing of some lines.

Siberia 1-3

Release date: 2002-2017

Genre: Quest

A trilogy in the adventure quest genre, featuring a good graphic component and an incredibly interesting plot. All three parts are classic representatives of the point-and-click genre, so the gameplay here is appropriate - we move around the locations, look for active points on the screen and interact with them. The heroine has an inventory that stores items and documents found during the game, which often contain hints for solving puzzles.

The trilogy is deservedly considered one of the best representatives of the quest genre. You should definitely play it at least in order to enjoy the fascinating story, and in general, if you decide to get acquainted with the genre, then it is best to start your acquaintance with Siberia. On our site there is, which I wrote with pleasure myself.

Sherlock Holmes game series

Release date: 2002-2016

Genre: Quest detective

A series of games about the famous London detective, made in the quest genre. The plots of each part are based on the works of the same name, however, they lead their own history, somewhat different from the book source. At the moment, 8 games of the main series have been released, in which the main characters are the detective Sherlock Holmes and his friend and assistant Dr. Watson.

The gameplay is made in the style of a "classic" quest, i. we move around locations, communicate with characters, look for clues and various objects, sometimes combine them and solve puzzles of varying complexity. Often the player has to use various detective devices, such as a magnifying glass, etc. Depending on the part, we can play from the first or third person (sometimes it is possible to switch the view).

Samorost 1-3

Release date: 2003-2016

Genre: Quest, adventure

A fascinating trilogy made in the puzzle-quest genre, the main feature of which is an original and unique graphic style (which is not surprising, because the game developer is a Czech designer with his own original vision of the world around him). In all parts we play as a little Gnome, and control is carried out by clicking on the screen. Most riddles are solved by trial and error. Also, our hero can sometimes help other characters, who in turn can help him in passing a certain place.

The project was warmly received by players and critics, who praised the original graphics of the games. In addition, each part of the series received prestigious awards and prizes, mainly for the best design and innovative gameplay.

still life

Release date: 2005

Genre: Quest

An exciting quest, the main feature of which is the ability to play as two characters, as well as move actions from the present to the past and vice versa. The main character of the game is an FBI agent named Victoria McPherson, investigating a series of brutal murders in modern Chicago. The girl finds the diary of her grandfather - Gustav, who was a detective in Prague in the 20s and investigated such murders.

The control of the characters, between which we will periodically switch, comes from a third person. Players will need to search and match clues, pick locks, solve various kinds of tasks, etc. It is worth noting that the project received an 18+ rating for a reason, but this is due to the fact that during the investigation the player will observe incredibly bloody and brutal murder scenes.

Dreamfall: The Longest Journey

Release date: 2006

Genre: Quest

A 3D third-person quest with action-adventures and stealth elements, voted the best adventure game of 2006 by many gaming magazines. The gameplay combines puzzle-solving with combat, and in some episodes, players will even need to sneak around unnoticed by enemies or hack electronic devices. In this case, the character may even die, because of which the player will have to start with a save. We have three characters and you can switch between them depending on the plot.

A nice feature of the game is the ability to solve certain problems in various ways (for example, use brute force, complete the task stealthily, or use the art of persuasion). The uniqueness of the gameplay is not so much in puzzles, but in managing the interaction of characters in their journey through the world.

Aquaria

Release date: 2007

Incredibly atmospheric and stylish graphical point-and-click quest. The action takes place in the world of robots. The most noticeable difference from other games of this genre is that our hero (a small robot) can not interact with any objects on the screen, but only with those that he can reach. In this case, the protagonist's body can stretch a little or, on the contrary, shrink.

Otherwise, the gameplay is traditional - we wander around the locations and interact with everything we can, completing puzzles along the way. There are no dialogues; instead, the characters have animated "clouds of thoughts". The game received many prestigious awards, including the best indie game of 2009.

Limbo

Release date: 2010

Stylish graphic indie platformer with elements from puzzle, adventure and survival horror genres. We control here a boy who must go through a series of trials, riddles and traps, and save his sister from limbo. The gameplay can be described as "trial and error", since one wrong action and the character instantly dies. And believe me, you will die often, very often, and in a variety of ways.

The project is made in a stylish black and white graphic design. This gives the game an atmosphere. The controls are simple, and the puzzles are not too difficult. At least, there are no impassable places in the game, therefore, as soon as you figure out the algorithm of actions on a particular section of the path, it will immediately become quite simple to pass.

The Next Big Thing

Release date: 2011

Genre: Quest

A graphic point-and-click quest with a flexible hint system, the main focus of which is on exploring locations and finding items (they can be inspected in the inventory). The plot in the game is built around two reporters who arrived at an event called "Monster's Ball" to film a report there. It is noteworthy that some puzzles in the game can only be solved after talking with a certain character, which means that sometimes it is better to skip an unsolvable puzzle and try to go a little further.

The project received mostly positive reviews, and the Games-TV portal even gave it a "worth buying" rating, noting that there is a lot of excellent humor, as well as "awesome" characters. And indeed, the humor of the game is truly sparkling. The project is worth going through at least once to enjoy great jokes and a good plot.

L. A. Noire

Release date: 2011

An action-adventure detective simulator that puts players in 1947 Los Angeles as police detective Cole Phelps. Our hero will have to solve several high-profile crimes, for which it will be necessary to inspect places in search of evidence and clues. At the same time, how fully the picture of the incident will be revealed will directly depend on the successful actions of the player.

The game is made atmospheric and very high quality. Pleased with the presence of side missions that the character can receive on the police radio. You can move around the game world both on foot and by transport, which opens as we advance in our service. It is possible to change the character's costume (some outfits of the main character give him certain bonuses).

Deponia

Release date: 2012

Genre: Quest adventure

Adventure graphic quest in the point-and-click genre, which tells about the adventures of the unsuccessful inventor Rufus. The gameplay competently follows all the canons of the genre - we move around locations, collect items, communicate with characters and solve puzzles. There is an inventory with two options for using items.

The project is notable for its unique drawing style, eccentric characters, unusual humor and exciting puzzles. It is impossible not to note the high-quality plot, which, although it seems a little banal, throws unexpected twists on the players. In general, after passing this game, I immediately want to watch the following parts in order to find out "what will happen next."

Dear Esther

Release date: 2012

Genre: Quest, art house

An experimental game project made in the genre of a first-person quest (although it would be more correct to call this game an interactive book). According to the plot, we find ourselves on a small desert island, while the off-screen voice reads to us fragments of a letter addressed to a certain Esther. The goal is extremely simple - to get to the lighthouse tower with a flashing light. Moving around the locations, we hear parts of the story in which the key characters appear. As the island explores, the player finds abandoned buildings, caves, and even the remains of sunken ships.

Who you are? What are you doing on this strange island? What or who are you looking for? All you have is your legs carrying you through this incredibly atmospheric and incomprehensibly exciting game. The project is simply a must-read, as it is probably the most skillful and memorable game of our generation. On our website, the game is included in .

Botanicula

Release date: 2012

Genre: Quest

Traditionally for a developer, there are no spoken or written dialogues in the game, but interaction with the characters is present. The project is distinguished by a very original graphic style, interesting puzzles and an excellent soundtrack, which was awarded the prestigious Excellence in Audio Award at IGF'12.

Broken Age

Release date: 2014

Genre: Quest

An exciting adventure quest in which the player controls two characters at once (you can switch between them at any time). At first glance, the boy Shay and the girl Vella are not connected in any way, but the events that permeate the plot look the same and a very interesting picture of what is happening gradually builds up in front of the player.

During the game, we, controlling alternately one or the other character, explore the world and interact with various elements of locations. In addition, characters can collect various items to use later in the story. In the dialogues there is a system for choosing the answer option. The project is divided into two parts.

Murdered: Soul Suspect

Release date: 2014

Genre: Action-adventure, survival horror, quest,

A noir action-adventure thriller in which the main character (cop-detective Ronan) manages to die before the gameplay even starts. However, death does not stop the brave policeman, and now, in the form of a ghost, he continues to find his killer, especially since otherwise he will not be able to reunite with his wife, who tragically died a little earlier. The second hero is the girl Joy, pursued by the same maniac who killed our policeman.

The most interesting thing in the game is the investigations in which we need to collect evidence. The abilities of the detective help us a lot in this - he can move into people, exert a mental influence on them, study papers in their hands, etc. The project turned out to be incredibly stylish and interesting - the story is presented well, and the characters want to experience.

Valiant Hearts: The Great War

Release date: 2014

Genre: Quest adventure, puzzle,

A graphic quest-puzzle with elements of a platformer and several playable characters, telling about the events that took place during the First World War. In essence, this is an interactive story about four different people (and one dog) who ended up at the front, and who will now have to achieve their goals shoulder to shoulder.

The gameplay is based on movement in a 2.5D perspective, where characters roam the locations, search for items, communicate with NPCs and solve various puzzles. The game received mostly positive reviews. Many critics noted that the developers managed to tell the players about complex things in a simple and accessible way.

Dreamfall Chapters

Release date: 2014

Genre: Quest

Atmospheric quest, which is a direct continuation of the game Dreamfall: The Longest Journey, and is divided into five episodes. The game takes place in spirit worlds, with most locations open to exploration, regardless of the main plot. Characters are controlled from a third-person perspective, while objects with which you can interact will be highlighted when you hover over them with the cursor. The emphasis in the gameplay is on exploring the world and solving puzzles. Also, a considerable part of the game time is devoted to dialogues between characters.

Despite the fact that the ending in the episodes is always the same, the player will often have to make important decisions, the consequences of which will affect the plot. The project turned out to be quite a strong quest and a worthy continuation of the last game. Fans of the genre must check it out!

Fran Bow

Release date: 2015

Genre: Quest, Survival horror

A graphic point-and-click quest with elements of horror that tells the story of a teenage girl, Fran Bow, who, by the will of fate, ended up in a children's psychiatric hospital. Our heroine can move around locations, communicate with characters and solve simple puzzles. Also, as you progress through, simple mini-games will come across. One of the features of the game is the presence of several realities, the transition between which is sometimes played out in a very original way. Some riddles are built on this game “chip”.

The game turned out to be very atmospheric and exciting. Many critics and players highly appreciated the plot, gaming sites gave the project 8 points, noting that this adventure game is a classic game of the genre, albeit without deep meanings, but with a strong plot and graphic component.

Armikrog

Release date: 2015

Genre: Quest

An original graphical quest made of plasticine (the ideological successor of the Neverhood game). The project is made in the point-and-click genre, so the gameplay will be traditional for such games. In particular, we will move around the locations and solve various puzzles. Riddles will gradually become more difficult, but the really difficult places in the game can be counted on the fingers.

The project turned out to be very original, despite the obvious attempt to play on nostalgia (which sometimes the developers really succeed). The passage will not take you much time, so the game will not have time to get bored. The plot is simple, but able to tighten. At the very least, the desire to find out how it all ends keeps you watching until the very end.

Inside

Release date: 2016

Genre: Quest, puzzle, platformer

An indie platformer with puzzle elements, which is the ideological successor of Limbo, from which the game inherited similar gameplay and visuals. We move mainly to the right side of the screen (with the exception of places where we need to overcome various obstacles to move in the other direction or even up), we meet various challenges and solve physical puzzles (usually related to manipulating objects). There is no interface as such, and it is not needed here.

The player's task is to try to overcome the trials without the death of the hero, who has the most ordinary human vulnerabilities. Getting in the way of the enemy, the only right decision is to avoid a direct collision with him. If the character died (and you will die often), then you will have to start from the nearest checkpoint.

Day of the Tentacle Remastered

Release date: 2016

Genre: point-and-click

A remaster of one of the most famous classic quests with tons of humor, the action of which develops in three time periods: in the past, present and future. At the same time, by influencing the past, we will change the present, and so on. The gameplay is traditional for the point-and-click genre - we wander around the locations, find objects, apply them and move on, communicating with the characters along the way. The puzzles in the game are moderately complex, but quite logically solvable.

The remake contains updated graphics (it is possible to switch to the old graphical version), developer comments and a number of small gameplay improvements.

Full Throttle Remastered

Release date: 2017

Genre: Quest

A high-quality re-release of the 1995 game of the same name, the implementation of which was carried out by the same developers as the original. The game is a classic hand-drawn point-and-click quest, in which models, backgrounds, sound design have been significantly improved, and new control options have been added. Traditionally for the genre, players here need to carefully study the world around them and solve puzzles of varying complexity (some are able to make the convolutions strain great).

The remaster, like the original game, received positive reviews. Many noted the corporate humor, which has not gone away (especially since the plot copies the original 100%), as well as the qualitatively redesigned graphics. It is worth noting that the game has the ability to switch to the original graphics and sound of the 1995 sample (just press F1 on the keyboard).

Varenje: Chapter 1

Release date: 2018

Genre: point-and-click

A colorful quest with a pleasant drawing, in which we find ourselves in the fictional world of a crazy gamer. The gameplay is expected for the point-and-click genre - we are slowly exploring locations, looking for items and periodically solving puzzles along the way.

Separately, it is worth noting the work of the artist - the art in the game is simply magnificent with attention to detail. Finding quest items on them is a pleasure. The advantages of the game include stylish graphics, a pleasant soundtrack, and a variety of puzzles. The first chapter is distributed free of charge, but the full version will have to be purchased.

unavowed

Release date: 2018

Genre: Third person quest

A detective quest with a classic third-person perspective and elements of mysticism in which we have to investigate various paranormal crimes. The gameplay here is no different from other similar games - we explore locations in search of clues, communicate with suspects and solve puzzles. The main emphasis here is on the dialogues. The original move is that we will communicate with both living people and all kinds of ghosts.

Another atypical solution for quests is the presence of assistants for the protagonist. And on a mission, we can take two at once. Assistants have some useful skills, and in general help in solving problems that can often be solved in several ways. Between missions, we are at the headquarters, where we can chat with other characters and learn more about their interests.

The first quests in Russian appeared back in the 90s. The pioneer in the genre was the game (still under MS-DOS) "Pilot Brothers" based on the same name. Gamers liked the project with great humor, great voice acting and nice graphics. Then the games fell like a cornucopia: relatively cheap to produce, they gave developers the opportunity to quickly release one project after another and at the same time earn money against the background of the general financial crisis. It was on domestic quests that the Buka company “took off”, which successfully exists to this day.

Russian quests are united by several factors: absurd humor, cartoony visual style, illogical levels “find bees in a syringe, fill it with bees and release them through the keyhole in the bathhouse” - however, perhaps this is why they are loved by domestic gamers. Over the past two decades, many interesting games have been released in the genre, ranging from Petka and Vasily Ivanovich, which received crazy popularity, to stamped crafts based on Ranetki. To help you find high-quality projects in all this diversity, we have compiled a small top of the best quests in Russian.

1. Petka and Vasily Ivanovich

The legend of domestic quest building, a series of 9 games based on bearded jokes about Chapaev and his orderly Petka. Each issue of the series is a theater of the absurd, where the characters get into some incredible adventures, filled to capacity with jokes and funny situations. Some classic games about Petka and Vasily Ivanovich Buk have recently been re-released for PC and mobile devices, so gamers can once again take a trip to the places of fame of famous characters.

2. Mor. Utopia

In this quest, players find themselves in a city where a terrible unknown disease is raging. They need to survive, if possible, save people (those who want to be saved) and find out the cause of the terrible Pestilence. The Ice-Pick Lodge studio is known for its original approach to game development and projects that go far beyond genres (suffice it to recall another masterpiece of game developers -), so you should definitely get acquainted with its creations. In addition, developers are happy to provide such an opportunity: you can buy and download More games. Utopia with updated graphics and modern computers. Also in 2019, Ice-Pick Lofge released a remake of the original game, dubbed as one of the weirdest adventures you've ever seen.

3. Sublustrum

Not all Russian representatives of the genre are made in a humorous way. For example, the game Sublustrum, included in our selection of the best quests, takes gamers on a mystical adventure in a mansion that holds many secrets. In the empty house of the protagonist, there are doors to, complex puzzles and a story that leaves behind more questions than answers.

4. Pilot Brothers

A series that has been leading since 1997. Based on the famous animated series and contains a number of games that throw heroes into various locations and situations: detectives investigate the loss of an elephant from, calculate a serial maniac, and even go to distant Tasmania. Each game in the Pilot Brothers series is a sea of ​​great humor and amusing, if not always logical, puzzles.

The game has been removed from official digital services

5. Knock-knock-knock

A horror quest in which you need to complete the only goal - to survive until dawn in a house inhabited by some evil entity. The project intrigues with a mysterious plot, captivates with boring puzzles, and in some places causes laughter thanks to inventive black humor. Fans of non-standard games will like it very much.

6. Last year's snow was falling

A game based on the cartoon of the same name, made in an identical "plasticine" style. The main character needs to find the missing bath, but the players are invited to participate in this adventure, communicate with familiar characters and laugh at numerous jokes.

7. Cradle

8. The Great Perhaps

9. "Space Rangers"

"Space Rangers" is a project outside the genre framework, in which too many mechanics are mixed to be attributed to any particular direction. Nevertheless, there are also elements of a quest, and a text one, and this part of the game is considered by many to be the best. A variety of scenarios will appear in front of you, and you will have to use all your ingenuity and ingenuity to emerge victorious from them. There are a lot of quests in the game, so you won't get bored.

10 Protocol

This humorous (sometimes even too much) game will invite you to solve puzzles somewhere in the research complex. The goal of your mission is to establish contact with an extraterrestrial life form, but do not expect that it will be easy: you will have to die many times, get into a dead end, scold the game with the last words, then gather your strength and move forward to further developments. Protocol infuriates, but also captivates, and therefore deserves a place in our top.

Conclusion

It is almost impossible to cover the entire list of domestic quests - it has hundreds, if not thousands, of projects, among which there are both frankly bad and, without exaggeration, brilliant games. The best of them are presented in our selection, but you can familiarize yourself with the rest if you wish.